

This instance can be repeated.
This instance has a 2-hour cooldown period.
๐ก๏ธ Orc's Memory Overview
Venture deep into the memories of an Orc, taking on fierce foes and challenges in this thrilling instance for mid- to high-level adventurers. Defeat waves of Orc enemies, encounter the powerful Shaman Cargalache, and help Kruger rescue his daughter in this deeply personal journey through the past of the Orcs.
Multiple difficulty modes are available for brave adventurers who seek a greater challenge and more rewarding treasures.
๐ฏ Requirements | ๐ Reward Incentives |
---|---|
Base Level: 30+ | Bloody Coins (amount depends on difficulty) |
Party: 2+ | Orc Hero Transformation Buff |
Time Limit: 2 hours | Special Difficulty Bonuses |
๐บ๏ธ Walkthrough
- Instance Cooldown Quest Name: Relive the Orc's Memory
- Instance Time Limit: 2 hours
- Map Name: 1@orcs, 2@orcs

- Begin the instance by speaking to Dimensional Gorge Piece (gef_fild10 242, 202) or at (main_office 194, 76) with a party of at least two players.
- The party leader will be asked to choose from the five difficulty levels: Normal, Veteran, Nightmare, Hell, and Torment. Each difficulty increases the strength and resilience of the enemies, but also grants more rewards.
- Once inside, fight waves of Orcs and monsters through a series of zones. Be mindful of the challenges in each zone, as defeating certain monsters can trigger harder waves.
- Look for the Enchanted Orcs to progress deeper into the dungeon. Be cautious of summoning too many enemies, or you may face a tough battle.
- On the second floor, face off against Shaman Cargalache and her forces. Defeat her to complete the instance.
- Completing the instance grants Bloody Coins and other rewards based on difficulty.
๐ฅ Difficulty Modes
Orc's Memory features five distinct difficulty modes, each increasing the power of enemies and rewards for those who dare to challenge them:
Difficulty | Monster Stats Boost | EXP Bonus | Reward Coins |
---|---|---|---|
![]() | No Boost | x1 | |
![]() | +50% HP / Damage | x1.5 | |
![]() | +100% HP / Damage | x2 | |
![]() | +150% HP / Damage | x2.5 | |
![]() | +200% HP / Damage | x3 |
โ Choose your difficulty wisely, as stronger monsters grant greater rewards but are more difficult to defeat.
๐พ Monsters
Monster | Level | HP | Def | Mdef | Size | Element | Race |
---|---|---|---|---|---|---|---|
![]() | 45 | 4,120 | 5 | 10 | Medium | Earth 1 | Brute |
![]() | 55 | 12,000 | 20 | 20 | Medium | Earth 1 | Brute |
![]() | 55 | 9,600 | 15 | 15 | Medium | Neutral | Brute |
![]() | 60 | 22,000 | 30 | 30 | Large | Earth 2 | Formless |
![]() | 90 | 300,000 | 40 | 40 | Large | Neutral 3 | Brute |
![]() | 85 | 160,000 | 35 | 35 | Large | Ghost 2 | Undead |
![]() | 75 | 80,000 | 25 | 25 | Small | Wind 3 | Insect |
![]() | 48 | 6,000 | 12 | 12 | Medium | Undead | Undead |
![]() | 85 | 250,000 | 45 | 45 | Large | Neutral | Brute |
![]() | 80 | 130,000 | 35 | 35 | Medium | Neutral | Brute |
![]() | 84 | 206,000 | 32 | 20 | Large | Earth 2 | Brute |
๐ Rewards
Item | Type | Description |
---|---|---|
![]() | Etc - Currency | Used in exchange via the Instance Shop Manager (opens in a new tab) for various rewards in OriginRO. |
![]() | Buff | Transform into an Orc Hero for 30 minutes with significant stat boosts. |
๐ Enchantments
Note: The Enchantment NPC in Geffen is still a work-in-progress and won't be available yet. Please stay tuned for future updates!
Ring of Fallen can be enchanted twice through the NPC at /navi gef_fild10 242/202.
- 1st Enchant: 20 Orc's Fang + 100,000z
- 2nd Enchant: 20 Orc's Fang + 100,000z
- Failure Rate: 30% (Equipment Destroyed)
โ You may choose which type of enchant you would like for the 1st and 2nd enchant: physical, magical, or range.
โจ Enchant Options
Physical | Physical | Magical | Range |
---|---|---|---|
2nd Enchant | 1st Enchant | 2nd Enchant | 1st Enchant |
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- | - | ||
- | - | ||
- | - | ||
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๐ฐ Instance Shop
Bloody Coins can be exchanged and collected by taking on our challenging Difficulty Modes in Orc's Memory yielding greater reward bonuses.

๐ Master Will the Instance Shop Manager located inside of the
main_office 112,290
exchangesBloody Coins for the following items that are rotated with the seasons:
Item | Type | Description | Cost (Bloody Coin) |
---|---|---|---|
![]() | Consumable | Blessed water used in sacred ceremonies. | |
![]() | Consumable | Endows the user's weapon with Shadow property for 3 minutes. | |
![]() | Consumable | Endows the user's weapon with Fire property for 30 minutes. | |
![]() | Consumable | Endows the user's weapon with Water property for 30 minutes. | |
![]() | Consumable | Endows the user's weapon with Earth property for 30 minutes. | |
![]() | Consumable | Endows the user's weapon with Wind property for 30 minutes. | |
![]() | Consumable | One of the four best dishes in the Sograt Desert, this scorpion dish is cooked using the heat of the desert sands. Agi +10. | |
![]() | Consumable | Named after the legendary spring believed to be the source of the world's rivers, this beverage is famous for its amazing taste. Dex +10. | |
![]() | Consumable | A cocktail with an unforgettable flavor as impressive as a dragon's breath. Int +10. | |
![]() | Consumable | A rare specialty dish from Payon that bestows luck on those fortunate enough to eat it. Luk +10. | |
![]() | Consumable | The epitome of Louyang cuisine. It's ingredients may be hard to find, but culinarily speaking, it's a masterpiece. Str +10. | |
![]() | Consumable | A stew with a funky smell that looks quite suspicious, but it really does give the feeling of immortality. Vit +10. | |
![]() | Accessory | An ornament made from wild bison horns. Agi +2. Set Bonus: Thorny Buckler [1], Bison Horn [1]: Aspd +10%, Reflects 5% of the received short-ranged damage back to the attacker. | |
![]() | Accessory | A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. INT +2, DEX +1. Set Bonus: Spirtual Wizardry Set (Spiritual Ring, Wizardry Staff or Soul Staff) MATK +6%, DEX +2, Reduces spell casting time by a percentage according to the headgear's upgrade level. Spiritual Exorcism Set (Spiritual Ring, Clip or Rosary): Magnus Exorcismus Damage +30%, Heal damage on Undead monsters +50%, SP Recovery +9%. | |
![]() | Accessory (Right) | You can hear some mumbling in a low voice. Rumours have been circling that darkness seeps through the heart if you keep listening to the mumbling. MHP+200. Class: Accessory (Right), Defense: 0, Weight: 0. | |
![]() | Accessory | A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. Str + 2, Vit + 1, Atk + 15. Reduces damage taken from Fire property attacks by 10%. Adds a chance of casting various skills on the target or the user when performing a physical attack; Level 5 Bowling Bash, Level 1 Fire Ball, Level 1 Fury, Level 2 Gloria Domini, Level 1 Zen. Set Bonus: Ring of Flame Lord, Ring of Resonance: Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist, Level 1 Lex Aeterna, Level 2 Meteor Assault, Level 5 Occult Impaction, and Level 5 Sonic Blow. | |
![]() | Accessory | A ring that resonates with the Ring of Flame Lord: together, they form a matching set. Agi + 2, Vit + 1, Mdef + 2. Adds a chance of casting various skills on the target or the user when receiving a physical attack; Level 3 Assumptio, Level 10 Heal, Level 1 Quagmire, Level 5 Tarot Card of Fate, Level 10 Venom Splasher. Set Bonus: Ring of Flame Lord, Ring of Resonance: Adds a chance of casting additional skills on the target when performing a physical attack; Level 1 Guillotine Fist, Level 1 Lex Aeterna, Level 2 Meteor Assault, Level 5 Occult Impaction, and Level 5 Sonic Blow. | |
![]() | Armor | An armor enchanted with the Fire property. Usable by all jobs except Novice jobs. | |
![]() | Armor | An armor enchanted with the Water property. Usable by all jobs except Novice jobs. | |
![]() | Armor | An armor enchanted with the Wind property. Usable by all jobs except Novice jobs. | |
![]() | Armor | An armor enchanted with the Earth property. Usable by all jobs except Novice jobs. | |
![]() | Weapon (One-Handed Sword) | A very old and worn-out parasol, emanating magic. MATK +80, and additional MATK +10 per upgrade level of the item. Enables Level 10 Soul Strike. | |
![]() | Weapon (Bow) | A large, powerful bow used by Orc Archers. Adds a 2% chance of gaining Steel Arrow when a monster is killed. Set Bonus: Increases long-ranged damage on targets by 50% when equipped with Steel Arrow. | |
![]() | Weapon (Two-Handed Axe) | A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh. Str +10. Increases movement speed. This item is indestructible in battle. | |
![]() | Weapon (Two-Handed Axe) | This giant axe seems like it's impossible to pick up and wave. Increases the damage of High Speed Cart Ram by 15%. If the user's base Str is 95 or higher: Hit + 10, Aspd + 3%. Set Bonus: Giant Axe [1], Giant's Protection [1]: Reduces damage taken from Demi-Human enemies by 3%. If the Giant Axe [1] upgrade level is +7 or higher: Increases physical damage on Boss monsters by 5% and High Speed Cart Ram damage by 5%. If +9 or higher: Additional 10% physical damage on Boss monsters and 10% High Speed Cart Ram damage. | |
![]() | Weapon (Two-Handed Axe) | A light axe imbued with the Wind property which can be hurled at enemies. Enables Level 1 Tomahawk Throwing. This item is indestructible in battle. | |
![]() | Weapon (One-Handed Sword) | A one-handed, formal dress sword imbued with fire. Enables Level 3 Fire Bolt. Adds a 10% chance of casting Level 3 Fire Bolt on the target when performing a physical attack. | |
![]() | Weapon (Two-Handed Spear) | A spear imbued with the Fire property and enchanted with the power to summon flame. Str +3. Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack. |
๐ก Strategy Tips
- Avoid unnecessary battles: Especially at higher difficulty levels, try to avoid fighting too many enemies at once, as they can easily overwhelm your party.
- Focus on the Enchanted Orcs: Killing them will allow your party to progress without being bogged down by endless waves of Orcs.
- Protect your party leader: Only the leader can light the torches in the second stage, so keeping them alive is critical for progression.
- Save your cooldowns for the final boss: Shaman Cargalache and her minions will test your partyโs endurance. Make sure to use your strongest abilities at the right time.